Usar Obsidian Knife, ou Blessed Wooden Stake.

const
obsidian_knife = 5908;
skin_body = [4011, 4047, 4052, 4057];

function searchIntArray(id:integer): boolean;
var
i: integer;
begin
result := false;
for i := low(skin_body) to high(skin_body) do begin
if skin_body[i] = id then result := true;
end;
end;

function GetItemFromOpenBackpack(ID: integer): TItem;
var
y: integer;
begin
Result := nil;
for x := 0 to Self.Containers.Count - 1 do
begin
if x >= Self.Containers.Count then Break;
for y := 0 to Self.Containers.Container[x].Count - 1 do
begin
if y >= Self.Containers.Container[x].Count then Break;
if Self.Containers.Container[x].Item[y].ID = ID then
begin
Result := Self.Containers.Container[x].Item[y];
Exit;
end;
end;
end;
end;

function SkinBodies(id:integer): Boolean;
var
x, y: integer;
knife: TItem;
t: integer;
begin
UpdateWorld;
knife := GetItemFromOpenBackpack(obsidian_knife);
if knife = nil then
begin
Self.DisplayText('An Obsidian Knife could not be found, please open a container with it.');
exit;
end;
t := -1;
for x := -1 to 1 do begin
for y := -1 to 1 do begin
// if Screen.Tile[7+x, 5+y].Count >= 3 then begin
// t := -2
// end else t := -1;
if searchIntArray(Screen.Tile[7+x, 5+y].Item[Screen.Tile[7+x, 5+y].Count+t].ID) = true then begin
UpdateWorld;
knife := GetItemFromOpenBackpack(obsidian_knife);
if knife <> nil then begin
knife.UseWithGround(Self.X+X, Self.Y+Y, Self.Z);
Self.DisplayText('Attempted to skin a creature with the ID ' + IntToStr(Screen.Tile[7+x, 5+y].Item[Screen.Tile[7+x, 5+y].Count-1].ID) + '.');
Sleep(100);
UpdateWorld;
end;
end;
end;
end;
end;

begin
while not terminated do begin
UpdateWorld;
SkinBodies(skin_body);
Sleep(100);
end;
end;


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By Chuck Norriz © 2009 Todos os direitos reservados.